You're on the right way :p ! Honestly though, very nice game, had a blast managing all the lil foxes and stuff. Keep up the good work, i'll be sure to follow you ! Looking forward to more updates too. Also, nice anims and art uvu
From what I played of it, it seems promising, for a prototype project
Just some things I think that could be worked on:
1 - There's not much variety to allies or enemies, and there's no neutral npcs
2 - Also not much variety to interactions with allies (both sfw and nsfw)
3 - The default day/night cycle seems too short (and I know there are custom settings, but I for one went straight for the default in the first few times around)
4 - No save system (at least that I could find)
5 - The controls are a bit weird (specially when trying to use a joystick)
Aside from that, I'm really digging the polished N64/DOS style of the graphics, what's already in the game when it comes to interactions is already interesting and I'm really curious about how procedural maps and biomes will be implemented
Sadly no, I tried to add it in the prototype but it was too much work for a one-man game and I had to abandon it UwU I spent more time fixing the online bugs than developing the actual gameplay. So it was fun, I tried, but it's impossible for the moment!
When they're just kneeling on the floor you can type X or E to help them. But they have a limited amount of resurrections. One more per level. For example a character level 8 can die 8 times. You can also build houses, they will automatically respawn to the nearest one!!
The current version lacks some balance :3 you better try playing a game with long days (10min) so you'll have plenty of time before the first attack to make more allies! I received a lot of feedback and I'm improving the game a lot, along adding more content UwU
I believe they said that they wanted to turn that into its own standalone thing since it was great on its own, but it didn't really support the game's goal.
Sadly it was too much work for me to ever finish a polished prototype (plus the bugs), so it's impossible to make a decent game one my own with 3D animations UwU
On the other illustration is my thing, so now I'm sure I can make super sexy sprites and a lot of sexy animations :3
i understand and appreciate your work :) also like 2.5D games allot tbh, however is it possible to download the old version as well? i tried searching between the devlogs but i can't find the version i had before
Hum good point, I'll think about adding it back at some point then :3 But I'm really not sure since it was just a prototype. Maybe a special devlog about it someday :D
I'm impatient for the next update to see what you put in ^^. Keep up the project, it has a future, you have to add many things and polish the game. Thank you for offering us this game totally free, there are people like me who cannot pay for everything, thank you !!!
Thank you giving it a try!! I'm super happy if you enjoyed it <3 To be honest I'm considering adding a cost for the 1.0 version at some point. It's getting way too big and intense to stay free forever I guess.
Nothing fancy (it's still a tiny indie game) but it will probably stay free if you already downloaded the game once ;)
Right, well I can't get past the tutorial because I can't pick up meat. No buttons are working except block, attack, movement, jumping and crouching...
This game currently feels really odd, which is understandable considering how early in development it is. The main thing that confused me was the very sudden ending with a black screen telling me that I failed to survive for thirty minutes even though I was at full on everything and thought I was doing pretty well. Maybe a bit more of a text based tutorial that explains the world and such as well as an endless mode since having the game on a set time limit really makes it difficult to fully get a grip on what you're doing in the first playthrough before the game abruptly ends. It definitely seems to have promise though, especially the card game portion, although it's currently a bit difficult at first since you essentially have to win twice in order to win once and your own cards tend to "damage" you more than they do your opponent. Definitely keeping my eye on this though, because it does seem to have a good ground for a really fun open world game.
I started the next version working on a multiplayer mode, but the amount of work is ridiculously high and it's way to complex, so sadly I had to abandon this feature UwU
Just put it at the end of production. When you're happy with the finished result, you can come back to it and decide if it's worth the hassle. ^^ If not, nobody will notice. If so, you can focus exclusively on it knowing your game is complete!
This is purely heterosexual then? I had gay written in my search, but it must have knocked that out. If we were to be creating species, could you make it so that m/m could create new units/citisens, etc?
The progression alongside the base concept looks & sounds fantastic so far. So it could be a great game without that aspect to it, but it would be nice for one producer to finally bridge the gap & make it not so strictly m/f.
I may add some magic skills to allow unit producing without sex restrictions UwU but I'll have to wait around Frebruary to work on this part of the game!
Thank you a lot for playing and for your feedback! <3
Thank you very much for the reply. I wouldn't want anything to get out of hand in terms of the effort needed... but the whole scenario where you've created a nice customisable game feels like it could fit something like M/M into it nicely. Or maybe we'll make some 'seahorse' like species situation in the future!
Dang it...I really wanna know what happens at the end of the third day if you succeed in protecting the statue ;A; But for some reason it bugs out at some point before (or upon) meeting the enemies and I can't attack them (it swings but doesn't "contact"). If I have enough sticks on hand, I can place traps and kill them, but upon running out of sticks, the bug also doesn't allow me to chop down trees.... Also during the first night, my companion just suddenly died while sleeping? Not sure if it was she got attacked or what. Regardless, bed also bugged when you have a companion and sometimes you can't build anything after trying to sleep. Lastly that I noticed ticking the tutorial before starting makes it so clicking any buttons doesn't do anything and you have to not have tutorial ticked to actually do anything. Seems like a really neat little prototype for a game, nice concept. Still don't really understand the card game "sex" but oh well. Would be interesting to see how this turns out, but currently kinda barely playable and buggy as of 0.8.2
Le game is very EPICO and runs suprisingly well on my Mac (which usually blows up when running these types of games). I love the style of it and all the systems implemented into it. I salute you for the amount of work you put into this.
Got to thinking, and I'm sure you've considered this as well, but wouldn't the game be cool if you could indoctrinate some of the hostiles some how. A few ways I could see this working would be either finding "lost children" of said species, capturing them and breaking their will to fight you, or trade. The lost child option could be a matter of the child version. Of the other races being a super rare spawn in the wild, while the "capture and enslave" feature could be a matter of having a cage built to keep them locked up for x amount of time which would allow you to then knock out enemies instead of just killing them. However, the trade option (which I'm only coming up with as a third option) could have you trade basic goods between the desired tribe. This option could introduce the idea of specialized units, slowing you to have hunters, gatherers, or trailers while still having room for even more specialized members of your tribe. Marking two different members as "nanny" could cause the two (or more) to try to reproduce, while the cook could be the one that goes from each member ensuring that they have food. These are just some of the dozens of ideas I have, and if any of them sound like they would fit in your game than by all means use them. This is a game I am excited to see finished and if my ideas can help than please let me know... Side thought though, will this game have magic in any form?
A few of your ideas are already plan for January/Fevruary, a period I'll spend working on the tribes and how to interact with them :3 I will not add any kind of slavery or torture, you'll be able to befriend them with small quests or just with sex UwU
So here's 2 issues I found: First I could only build the torch. Second, I was unable to discard the cards. Other than those 2, this is a great lay out for a game and hopefully you can turn this into a masterpiece.
Hi, this game looks amazing especially since it's still in a early stage and it's just you working on it. Do you have any plans for a Android version in the future?
Helloo, thank you very much! No I will not publish the game on devices, only PC, MAC, Linux and web browser. I think android platform would absolutely refuse a NSFW game like this UwU
I played it for a bit and I was impressed since I was expecting something of a far lower quality. The sound design was better than I expected, the models on most things were pretty good, the animations were pretty good, and the survival gameplay was actually enjoyable. Most games with pornographic content are boring as hell the whole time. I did however notice a few problems here and there so in the survey I explained some of them. (Sorry for the somewhat massive paragraph in the survey but I wanted to be thorough.) Anyways, Keep up the good work.
Ability to play as lizard people next? and will there be more variety in the hostiles? (not saying there has to be any mimics that look like recourses and decks anything that gets near it, but it would be cool to see a hierarchy within the other critters of the game. oh, and lore... everybody loves lore.
It doesn't let me attack for some reason, neither block. My mouse isn't broken Ik it isn't, some of the controls don't work, I'm too lazy to name them all TwT
Super happy with this concept. Filled out the survey with a plethora of ideas, I hope to goodness you keep at this project.
edit: i forgot to mention in the survey, I think prefab buildings blueprints for lazy builders would be great. If you want to punish players for being lazy you could make it cost more resources than it normally would if it were built piece by piece.
it is well made game if we considering made by a single developer. you probably notice that the game has little by little on every features so some of it is incomplete. but I like this kind of open world game and really love the concept. I hope I can see more of this
1. If you don't want to develop it further, give the file to someone to do it better. 2. Give the opportunity to pound without these whole waves because they bother the most, I would calmly build and give me food. 3. Correct this fight and script because it really annoys that whenever a fight starts, then I can't even hit anything.
Like I said: it's a prototype, an early version. It was meant to test gameplay ideas and do some experiments.
Now I'm fully satisfied with it and I'm redoing the game entirely, properly, with my favorite ideas and only focused on the fun.
Plus there's not reason for me to share any kind of file with anyone. I'm already publishing the art. It's my work, I'm already working a loooot on this project for free and alone, and it's free for everyone. That should be enough UwU
this is actually right, but I just wrote that because I don't see someone just cheat on the project because yes, forgive me. Maybe I'm saying have fun, but for now I would remove what doesn't work because the construction works perfectly.
I'd like to help you more, but my game development is only on the mind. The only thing I do well is the story, I hope. Even if I had to help, I use google translator, this is writing so I am writing with errors.
I have a few suggestions for your game if you're willing to hear 'em. Though I first want to make sure you WANNA hear them before I continue ripping my heart out on it (I'm currently typing it all out on Microsoft Word because it's gonna be very long.)
Obviously, that's a wonderful idea I love it! UwU and if you have questions and want answers, you can even send it to me directly on Discord Malerouille#6365
OK! Cool! I'll continue with it right away! I'm usually a bit busy so it might take a while (IDK. Maybe a day or two if I'm lucky) before I send it to you on Discord.
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You're on the right way :p ! Honestly though, very nice game, had a blast managing all the lil foxes and stuff. Keep up the good work, i'll be sure to follow you ! Looking forward to more updates too. Also, nice anims and art uvu
Great work so far! Keep at it! Really glad you switched to the 2D style art that you used in your other game. Good choice.
Thank you!!! You're super kind OwO it's reassuring that people like this style!
From what I played of it, it seems promising, for a prototype project
Just some things I think that could be worked on:
1 - There's not much variety to allies or enemies, and there's no neutral npcs
2 - Also not much variety to interactions with allies (both sfw and nsfw)
3 - The default day/night cycle seems too short (and I know there are custom settings, but I for one went straight for the default in the first few times around)
4 - No save system (at least that I could find)
5 - The controls are a bit weird (specially when trying to use a joystick)
Aside from that, I'm really digging the polished N64/DOS style of the graphics, what's already in the game when it comes to interactions is already interesting and I'm really curious about how procedural maps and biomes will be implemented
Hello! Thank you very much for your feedback :3 I'll fix as many issues as possible in the next update!
From a fellow dev, keep it up, and don't give up
Thank you that's super kind!!
You can already do it making a Customized game in the start menu :3
Thank you for your feedback!! I'm glad you enjoyed the game!
will there be a multiplayer mode ? or a mode where u can play with friends ?
Sadly no, I tried to add it in the prototype but it was too much work for a one-man game and I had to abandon it UwU I spent more time fixing the online bugs than developing the actual gameplay. So it was fun, I tried, but it's impossible for the moment!
i might just be dumb, but is there a way to regain allies after they died? if not maybe a resurrection ritual could be added
When they're just kneeling on the floor you can type X or E to help them. But they have a limited amount of resurrections. One more per level. For example a character level 8 can die 8 times. You can also build houses, they will automatically respawn to the nearest one!!
I hope I answered you well :3
does this count for the first follower you get? because they keep dying and it never gives me a prompt to revive them ,_,
The current version lacks some balance :3 you better try playing a game with long days (10min) so you'll have plenty of time before the first attack to make more allies! I received a lot of feedback and I'm improving the game a lot, along adding more content UwU
Not for the moment UwU This option will be added in the next release!
Did you just
G E T O U T
O...okay...
*slowly left the conversation*
only took me a few tries to figure out the basics. It's a fun little game. As soon as you can assign foxes to towers... oh boy... lol
Thank youuu! Yes it's planned for the next release UwU
I tried downloading it worked when I went to the load it said the name on a black screen what do I do I am on tablet
It works only on PC, Mac and Linux.
i will be here waiting excitedly for the next update <3
Hi hi thank youuuu! ♥
Whys the card game gone? I thought that was a neat element.
I believe they said that they wanted to turn that into its own standalone thing since it was great on its own, but it didn't really support the game's goal.
Although I might be remembering wrong.
wait was'nt the character for this game 3D? i like the 2D designs but i enjoyed the 3D jiggledix
Sadly it was too much work for me to ever finish a polished prototype (plus the bugs), so it's impossible to make a decent game one my own with 3D animations UwU
On the other illustration is my thing, so now I'm sure I can make super sexy sprites and a lot of sexy animations :3
i understand and appreciate your work :) also like 2.5D games allot tbh, however is it possible to download the old version as well? i tried searching between the devlogs but i can't find the version i had before
Hum good point, I'll think about adding it back at some point then :3 But I'm really not sure since it was just a prototype. Maybe a special devlog about it someday :D
i love this game <3
Thank you!! You're adorable OwO
^-^
This game is great. But damn does it get difficult. I remembered how terrible I am at strategy games
I'm counting on all the feedback and adding the missing features (towers,market,team management, etc) to make the 1.0 a more enjoyable version :3 !!
Can't wait
I'm impatient for the next update to see what you put in ^^. Keep up the project, it has a future, you have to add many things and polish the game. Thank you for offering us this game totally free, there are people like me who cannot pay for everything, thank you !!!
Thank you giving it a try!! I'm super happy if you enjoyed it <3 To be honest I'm considering adding a cost for the 1.0 version at some point. It's getting way too big and intense to stay free forever I guess.
Nothing fancy (it's still a tiny indie game) but it will probably stay free if you already downloaded the game once ;)
Thanks again for playing it!!!
I hope it's free if you put a price on it :(
Downloading... <3
Version o.9 finally here.
By the words of one of the best YouTubers alive. *Ahem*
Wooo! Yeah baby! That's what I've been waiting for. That's what it's all about. Wooooo!
OwO I really hope you'll enjoy it! I sold my soul to make it X'D
I bet you have my good man! Remember! This is only the beginning of a great venture! I wish you luck! Just... don't drink too much coffee.
the funny thing is that i'm reading this comment while watching her on my phone
X'D Just found the video!
Yo wait. cr1tikal is a girl?
oh you meant cr1tikal? i thought you mean gawr gura because she always said things like that when she found something good in a game
Maybe she's a cr1tikal fan?
Right, well I can't get past the tutorial because I can't pick up meat. No buttons are working except block, attack, movement, jumping and crouching...
Game isnt working for me. Cant do anything
This game currently feels really odd, which is understandable considering how early in development it is.
The main thing that confused me was the very sudden ending with a black screen telling me that I failed to survive for thirty minutes even though I was at full on everything and thought I was doing pretty well.
Maybe a bit more of a text based tutorial that explains the world and such as well as an endless mode since having the game on a set time limit really makes it difficult to fully get a grip on what you're doing in the first playthrough before the game abruptly ends.
It definitely seems to have promise though, especially the card game portion, although it's currently a bit difficult at first since you essentially have to win twice in order to win once and your own cards tend to "damage" you more than they do your opponent.
Definitely keeping my eye on this though, because it does seem to have a good ground for a really fun open world game.
It may be because my notebook is 32bit, but the game does not install, if it is possible in the next update you could add the version for 32bit??
Thanks in advance!
hit boxes have bean weird, wish i could go into third person
this would be awsome online, to play with freinds
I started the next version working on a multiplayer mode, but the amount of work is ridiculously high and it's way to complex, so sadly I had to abandon this feature UwU
Just put it at the end of production. When you're happy with the finished result, you can come back to it and decide if it's worth the hassle. ^^ If not, nobody will notice. If so, you can focus exclusively on it knowing your game is complete!
This is purely heterosexual then?
I had gay written in my search, but it must have knocked that out.
If we were to be creating species, could you make it so that m/m could create new units/citisens, etc?
The progression alongside the base concept looks & sounds fantastic so far. So it could be a great game without that aspect to it, but it would be nice for one producer to finally bridge the gap & make it not so strictly m/f.
I may add some magic skills to allow unit producing without sex restrictions UwU but I'll have to wait around Frebruary to work on this part of the game!
Thank you a lot for playing and for your feedback! <3
Thank you very much for the reply. I wouldn't want anything to get out of hand in terms of the effort needed... but the whole scenario where you've created a nice customisable game feels like it could fit something like M/M into it nicely. Or maybe we'll make some 'seahorse' like species situation in the future!
Cheers (:)=)
Dang it...I really wanna know what happens at the end of the third day if you succeed in protecting the statue ;A; But for some reason it bugs out at some point before (or upon) meeting the enemies and I can't attack them (it swings but doesn't "contact"). If I have enough sticks on hand, I can place traps and kill them, but upon running out of sticks, the bug also doesn't allow me to chop down trees....
Also during the first night, my companion just suddenly died while sleeping? Not sure if it was she got attacked or what. Regardless, bed also bugged when you have a companion and sometimes you can't build anything after trying to sleep.
Lastly that I noticed ticking the tutorial before starting makes it so clicking any buttons doesn't do anything and you have to not have tutorial ticked to actually do anything.
Seems like a really neat little prototype for a game, nice concept. Still don't really understand the card game "sex" but oh well. Would be interesting to see how this turns out, but currently kinda barely playable and buggy as of 0.8.2
I'll make this short.
Le game is very EPICO and runs suprisingly well on my Mac (which usually blows up when running these types of games). I love the style of it and all the systems implemented into it. I salute you for the amount of work you put into this.
Also......possible Christmas update hint for your followers????????????
plz
Thank you that’s super kind! ^^ oki doki I’ll try to write a devlog about the last progress and the next big update UwU
WHOOT!
Got to thinking, and I'm sure you've considered this as well, but wouldn't the game be cool if you could indoctrinate some of the hostiles some how. A few ways I could see this working would be either finding "lost children" of said species, capturing them and breaking their will to fight you, or trade. The lost child option could be a matter of the child version. Of the other races being a super rare spawn in the wild, while the "capture and enslave" feature could be a matter of having a cage built to keep them locked up for x amount of time which would allow you to then knock out enemies instead of just killing them. However, the trade option (which I'm only coming up with as a third option) could have you trade basic goods between the desired tribe. This option could introduce the idea of specialized units, slowing you to have hunters, gatherers, or trailers while still having room for even more specialized members of your tribe. Marking two different members as "nanny" could cause the two (or more) to try to reproduce, while the cook could be the one that goes from each member ensuring that they have food. These are just some of the dozens of ideas I have, and if any of them sound like they would fit in your game than by all means use them. This is a game I am excited to see finished and if my ideas can help than please let me know... Side thought though, will this game have magic in any form?
Hello! Thank you for your amazing answer!
A few of your ideas are already plan for January/Fevruary, a period I'll spend working on the tribes and how to interact with them :3 I will not add any kind of slavery or torture, you'll be able to befriend them with small quests or just with sex UwU
sweet!
So here's 2 issues I found: First I could only build the torch. Second, I was unable to discard the cards. Other than those 2, this is a great lay out for a game and hopefully you can turn this into a masterpiece.
Hi, this game looks amazing especially since it's still in a early stage and it's just you working on it. Do you have any plans for a Android version in the future?
Helloo, thank you very much! No I will not publish the game on devices, only PC, MAC, Linux and web browser. I think android platform would absolutely refuse a NSFW game like this UwU
I can't seem to interact with anything or pick up anything with "E"
I played it for a bit and I was impressed since I was expecting something of a far lower quality. The sound design was better than I expected, the models on most things were pretty good, the animations were pretty good, and the survival gameplay was actually enjoyable. Most games with pornographic content are boring as hell the whole time. I did however notice a few problems here and there so in the survey I explained some of them. (Sorry for the somewhat massive paragraph in the survey but I wanted to be thorough.) Anyways, Keep up the good work.
Thank you very much for all your feedback, and don't worry I love big paragraphs, it's 200% useful and motivating for me <3
Ability to play as lizard people next? and will there be more variety in the hostiles? (not saying there has to be any mimics that look like recourses and decks anything that gets near it, but it would be cool to see a hierarchy within the other critters of the game. oh, and lore... everybody loves lore.
I plan to add a few species for the player and more monsters/animals for each level :3
Nice
It doesn't let me attack for some reason, neither block. My mouse isn't broken Ik it isn't, some of the controls don't work, I'm too lazy to name them all TwT
Hello! Yes it's an issue with the last build of the game, since this version I'm working hard to fix and improve everything!!
Thank you so much for your feedback, I'm really sorry for the inconvenience :l
Kisses, Malerouille
Right, well.. don't stress yourself out because of it, alright? ^^ Your mental health matters more than this amazing game of yours
Super happy with this concept.
Filled out the survey with a plethora of ideas, I hope to goodness you keep at this project.
edit: i forgot to mention in the survey, I think prefab buildings blueprints for lazy builders would be great. If you want to punish players for being lazy you could make it cost more resources than it normally would if it were built piece by piece.
Thank youuuu! That's super cool, thanks so much for filling the feedback form it's helping soooo much <3
it is well made game if we considering made by a single developer. you probably notice that the game has little by little on every features so some of it is incomplete. but I like this kind of open world game and really love the concept. I hope I can see more of this
Thank you that's super motivating OwO
Epic.
Thank you <3
can u make a non nsfw version im fucking 11 yrs old bro
I'll add a SFW option in the next version.
Language please UwU
ok thanks
Wait......why's an 11 year old here in the first place?
I guess you don't want to mess with it anymore, this game is terribly baggy
for the second time in a row I'm lazy about mining and fighting
I know so, I have a few suggestions.
1. If you don't want to develop it further, give the file to someone to do it better.
2. Give the opportunity to pound without these whole waves because they bother the most, I would calmly build and give me food.
3. Correct this fight and script because it really annoys that whenever a fight starts, then I can't even hit anything.
Thank you very much for your feedback!!
Like I said: it's a prototype, an early version. It was meant to test gameplay ideas and do some experiments.
Now I'm fully satisfied with it and I'm redoing the game entirely, properly, with my favorite ideas and only focused on the fun.
Plus there's not reason for me to share any kind of file with anyone. I'm already publishing the art. It's my work, I'm already working a loooot on this project for free and alone, and it's free for everyone. That should be enough UwU
Have a great day :3
Malerouille
this is actually right, but I just wrote that because I don't see someone just cheat on the project because yes, forgive me. Maybe I'm saying have fun, but for now I would remove what doesn't work because the construction works perfectly.
I'd like to help you more, but my game development is only on the mind. The only thing I do well is the story, I hope.
Even if I had to help, I use google translator, this is writing so I am writing with errors.
No worry! If you want you can add me on Discord, it's better to have long conversations and share stuff ;) Malerouille#6365
Thank you, not better just to set up a Discord channel?
I have a few suggestions for your game if you're willing to hear 'em. Though I first want to make sure you WANNA hear them before I continue ripping my heart out on it (I'm currently typing it all out on Microsoft Word because it's gonna be very long.)
Obviously, that's a wonderful idea I love it! UwU and if you have questions and want answers, you can even send it to me directly on Discord Malerouille#6365
OK! Cool! I'll continue with it right away! I'm usually a bit busy so it might take a while (IDK. Maybe a day or two if I'm lucky) before I send it to you on Discord.