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(+1)

Hi, this game looks amazing especially since it's still in a early stage and it's just you working on it. Do you have any plans for a Android version in the future?

Helloo, thank you very much! No I will not publish the game on devices, only PC, MAC, Linux and web browser. I think android platform would absolutely refuse a NSFW game like this UwU

(+1)

I can't seem to interact with anything or pick up anything with "E"

(+1)

I played it for a bit and I was impressed since I was expecting something of a far lower quality. The sound design was better than I expected, the models on most things were pretty good, the animations were pretty good, and the survival gameplay was actually enjoyable. Most games with pornographic content are boring as hell the whole time. I did however notice a few problems here and there so in the survey I explained some of them. (Sorry for the somewhat massive paragraph in the survey but I wanted to be thorough.) Anyways, Keep up the good work.

Thank you very much for all your feedback, and don't worry I love big paragraphs, it's 200% useful and motivating for me <3

(+1)

Ability to play as lizard people next? and will there be more variety in the hostiles? (not saying there has to be any mimics that look like recourses and decks anything that gets near it, but it would be cool to see a hierarchy within the other critters of the game. oh, and lore... everybody loves lore.

I plan to add a few species for the player and more monsters/animals for each level :3

Nice

It doesn't let me attack for some reason, neither block. My mouse isn't broken Ik it isn't, some of the controls don't work, I'm too lazy to name them all TwT

Hello! Yes it's an issue with the last build of the game, since this version I'm working hard to fix and improve everything!!

Thank you so much for your feedback, I'm really sorry for the inconvenience :l

Kisses, Malerouille

(+1)

Right, well.. don't stress yourself out because of it, alright? ^^ Your mental health matters more than this amazing game of yours

(1 edit) (+1)

Super happy with this concept.
Filled out the survey with a plethora of ideas, I hope to goodness you keep at this project.

edit: i forgot to mention in the survey, I think prefab buildings blueprints for lazy builders would be great. If you want to punish players for being lazy you could make it cost more resources than it normally would if it were built piece by piece.

Thank youuuu! That's super cool, thanks so much for filling the feedback form it's helping soooo much <3

(+2)

it is well made game if we considering made by a single developer. you probably notice that the game has little by little on every features so some of it is incomplete. but I like this kind of open world game and really love the concept. I hope I can see more of this

Thank you that's super motivating OwO

(+1)

Epic.

Thank you <3

(-7)

can u make a non nsfw version im fucking 11 yrs old bro

(+2)

I'll add a SFW option in the next version.

Language please UwU

(+2)

ok thanks

(+2)

Wait......why's an 11 year old here in the first place?

(+1)(-7)

I guess you don't want to mess with it anymore, this game is terribly baggy

(+1)(-4)

for the second time in a row I'm lazy about mining and fighting

(-5)

I know so, I have a few suggestions.

1. If you don't want to develop it further, give the file to someone to do it better.
2. Give the opportunity to pound without these whole waves because they bother the most, I would calmly build and give me food.
3. Correct this fight and script because it really annoys that whenever a fight starts, then I can't even hit anything.

(+7)

Thank you very much for your feedback!!

Like I said: it's a prototype, an early version. It was meant to test gameplay ideas and do some experiments.

Now I'm fully satisfied with it and I'm redoing the game entirely, properly, with my favorite ideas and only focused on the fun.

Plus there's not reason for me to share any kind of file with anyone. I'm already publishing the art. It's my work, I'm already working a loooot on this project for free and alone, and it's free for everyone. That should be enough UwU

Have a great day :3 

Malerouille

(+1)(-1)

this is actually right, but I just wrote that because I don't see someone just cheat on the project because yes, forgive me. Maybe I'm saying have fun, but for now I would remove what doesn't work because the construction works perfectly.

(+1)(-1)

I'd like to help you more, but my game development is only on the mind. The only thing I do well is the story, I hope.
Even if I had to help, I use google translator, this is writing so I am writing with errors.

No worry! If you want you can add me on Discord, it's better to have long conversations and share stuff ;) Malerouille#6365

(-3)

Thank you, not better just to set up a Discord channel?

(1 edit) (+2)

I have a few suggestions for your game if you're willing to hear 'em. Though I first want to make sure you WANNA hear them before I continue ripping my heart out on it (I'm currently typing it all out on Microsoft Word because it's gonna be very long.)

Obviously, that's a wonderful idea I love it! UwU and if you have questions and want answers, you can even send it to me directly on Discord Malerouille#6365

(+1)

OK! Cool! I'll continue with it right away! I'm usually a bit busy so it might take a while (IDK. Maybe a day or two if I'm lucky)  before I send it to you on Discord.

(+1)

not a very good game. im unable to use the build feature, the controls are wonky, and the fact that the sex feature is literally just a card game takes away from the whole feature itself. the only saving grace it has is the art style.

(+1)

Thank you for your feedback! I'm sorry you didn't have fun but I'm glad you enjoyed the art direction of this prototype :D

(3 edits) (+1)

I give it a 6/10, there are a few issues that kinda ruin it

namely about 15-20 minutes into gameplay, I lose the ability to damage things with attacks

and another glitch I found (that I think is kinda funny) is male/inter characters' "bits" will aggressively jiggle around (even while standing completely still)

Apart from it's glitches, I could easily see myself pouring hour upon hours into it, also an "endless" mode would be appreciated

(+1)

stuck at tutorial, can't pick up duck meat :/

Oh that's strange! Are you using the E key? Are you aiming at the meat and do you see its name on your screen? Maybe you have a different/messed key mapping... Just in case check in the small window when you launch the game. I hope it's not a bug UwU Tell me if it works.

I'm aiming at it and mashing E

Nothing happens, I don't see any name either

Hum you can only pick an object if its name appears on the screen. You're probably either too close or too far form the object. I'll try to reproduce the issue on my side to see what going one!

(+1)

Suddenly everything works alright

Amazing news!

Damn I was worrying ^^' It's probably an issue with a bad UI or something poorly designed :l

Thanks again for your feedback!

(+1)

no man's sky but worth your money

But hey, No Man's Sky has improved so it IS worth your money ;)

(+1)

Hey there, me again.

I recently got myself a new computer with a 4K display, and this game shows a few problems when subject to a higher resolution.

The text in the Statistics window is extremely small.

The cards in the Card Game also appear to be extremely small.

Since only a few UI pieces are screwed, it's most likely caused by some code you wrote altering the size of the UI and not taking into consideration screen size.

It shouldn't take too long to hunt it down and make a quick fix.

I might've missed something, so It'll probably be a good idea to have a quick look over everything and make sure everything else is fine.

(+1)

Oh no that's easier than that :O the UI's size is based on the screen's resolution, I didn't expected playing it on 4K and I didn't limit the UI's adaptation :O thank's for your feedback!

(1 edit)

 really wann aplay but the contro;s half way work, like... i can run jump and crouch but cant hit anything even when i was close enought to kiss it. after opening and reloading the game littarly 8 times i got it to work well enough to play. it was fun... till i couldnt hit the enemys when  i saw them. i also couldnt build anything other than  a traps, beds and torches.  the game shows yhsy it would be super cool.. once it sctrully works. id psy for it if it did csnt wait to see what you make of it

(1 edit) (+1)

I know sadly, I kinda broke the game trying to add the main features in messy ways UwU since I'm happy with the current prototype (beside the issues and bugs) I'm redoing all of it in a clean new game. So no more silly bugs, faster game and a lot of useless stuff to the trash bin.

I received a lot of amazing comments like yours and I definitely know what improve and what remove.

Thank you for your feedback, I'm glad you could enjoy the game beside all the problems and that you take the time to give me you critic!

Edit: I realised some of the issues you experimented are new to me like the controls, thanksfully in the next version of the game I'm using the new Input System and it will solve these bugs.

Kisses, Malerouille


 thx for woeking hard on it.  also :v maybe we can use game pad???

(+1)

He he that's totally included in the new Input System, gamepads! I have one at home while working on the game too X'D

(+2)

First of all, this is an interesting take on survival games. If the allies can eventually be set up to do basic tasks when assigned instead of just attacking what you hit, I can even see RTS elements, which is something I've wanted in a survival game for a long time. I look forward to seeing what you do with it.

The card game is also an interesting concept, but either the mechanics or the explanation need a bit of work. Maybe both? It took me a bit to figure out how to read the cards, and even now I'm guessing. As for the cards themselves, I am usually discarding cards as I either can't use them on my partner, or they focus on getting one side off, making it hard to bring both characters to climax. 

I'm sure you are already aware of some bugs and plan on fixing them, so I will only briefly list the ones I ran across, in case I ran into anything new. 1) Can't use E to interact with anything in fullscreen. 2) Some of the hit boxes for picking up items need to be adjusted. I end up mashing E to pick up one thing. 3) My ax couldn't do damage to enemy foxes. Had to rely on my partner to fight. 4) I couldn't select quit game when I died, via mouse or keyboard.

I hope my criticisms aren't seen as disliking the game. I am well aware it is a work in progress, but I have high hopes for it.

Thank you very much that's super useful UwU Speaking about the RTS elements, I'm currently redoing the entire game to slightly the survival part and add more RTS like content. Thank you a lot for taking the time to write me this amazing feedback <3

(+1)

So going back and playing it a bit more, I think I understand the card game a little better? I managed to get a group of 4 people total, though one randomly ran off on me in the middle of the night =/. I still think it could do something with all the cards that a player may be forced to discard, like replenish some of that blue energy bar or something. Not sure, but it would make it so they aren't just taking up space. But otherwise, I think I know what my actual strategies are in the game. 

As for the combat bug, I think it was actually the same bug that people have been mentioning where the ability to hit anything disappears after a day. That said, I have found a few other quirks of the bug that I don't think have been mentioned yet, so hopefully they might be helpful to know? First, while you can't damage anything, you can still, technically, interact with them. I learned this when I swung at a tree, was unable to hit it, but my allies knew to assist me in chopping it down anyways. Second, you can still hit structures you have built, and the purple statue. For some reason, those have been unaffected by the bug. I don't know if that will help you with trouble shooting, or if you've already figured it out, help prevent new bugs in the future by knowing what else is or isn't being affected.

(+1)

I really want to play more, but the hit button stops working usually after day 1. Restarting a new world doesnt fix it, and it renders me unable to get new materials, fight, or anything i need the hit button to do

Hello, I'm aware of that annoying bug, I'm sorry for that. As a matter of fact I'm redoing the entire game so it's cleaner and faster UwU the current game was a fun prototype but it lacks organisation and it causes some bugs like this one sadly :( thank you a lot for your feedback!

(1 edit) (+1)

YOOOOO So I ended up playing this game right, and I thought hey man wouldn't it be cool to like yah know play the game with your dick out or sumthin? Like a furry dick and build shit like mine craft? but I went into the game right. Tried the fuck my dude friend but got lost in a children's card game. To be frank I lost, I think it was telling me I was bad at sex or something, but hey man as long as my dude is satisfied. I looked at my shadow, and noticed I had no ears but had a butt plug for a tail.  I spent the first 20 minutes of the game just looking at my dick, and falling asleep. Then a fox that sounded like cortona from halo having a hissy fit coming at me. The first one was a chump stood atop of it like a MLG player, but the secound one was like a literal god, couldn't hit it or anything, but sure put me in my place.

(+1)

I like the idea of the card game, but I have no clue why I can't use certain cards. The instructions mention that the numbers at the top of the card are the card's requirements, but I don't know how this translates to me being able or unable to use a card.

(+1)

Lovin this games progress so far, would like an infinite survival mode though.

Deleted 1 year ago

Sure, in the start menu there's 3 choices for playing, the first one is for the survival game ^^

(+1)

thank you so much! i really love your game 👌😍

(+1)(-1)

Is the NSFW content purely f/m or f/f, f/m and m/m?

(+1)

When playing the adventure game, you choose. When playing the card game, the partenair's sex is random !

Cool thanks ^\.=./^

Will there be a multiplayer  mode? 

(+1)

hello really nice game, i have a great time with it but i dont know if i'm doing anything wrong you cant farme resource after some time

Glad you like it !!! Hum that's strange ! Do you have more details ? I'll try to reproduce it

well i played with the 30 minute setting, and after day 2 i could'nt use the axe create ressource or attac, i retry and all the time it happenned 

Damn it thank you ! I'll investigated that issue right now :o

the bug is still here

(1 edit)

I know I haven't release any update, I'm still looking for it in the code. I was clueless last week , I prefer to wait the end of the week to work on it, just doing something else for a fresh view.

Is there a way to turn off motion blur?

(+1)

Hum good question ! I guess I should add that option in the next updates ^^

(+1)

Thank you! 👍

(+1)

this shows great promise and somthing thats entirely new to me. love it, keep the good work.

Thank you !!! <3

(+1)

It's a nice idea and it sure worth fleshing it out more!

(1 edit) (+2)

I really enjoy the new card game, it's an interesting way to include the SNFW aspects and is just fun to play. I just am curious if I'm doing something wrong since I'm unable to play the rest of the game. I know this is an early release of the game and I really liked the design and concepts for the previous releases and I'm excited to see what comes in the future! 

Edit: Never mind, I'm just blind. lol

(+1)

Thank you very much ! I'm happy you enjoy the card game ^^ since everybody seems to enjoy it I can take my time to develop it and add all the fancy stuff :

(+1)

How do i make a character? I can only play the card game

(+1)

Hello ! This is an ongoing feature so it’ll be available in the next releases ! The current version wasn’t interesting enough and too rough :3

(1 edit) (+1)

Actually, the card game is really neat! I let an hour pass just playing random matches ahaha!

Although, I have a few things that I feel like could make the card game feel a lot better to play. Don't worry, it has nothing to do with changing gameplay or adding animations just yet.

In particular, it has to do with how info is displayed on cards in your hand.

This is just nit picky stuff, and it could just be stuff you haven't added in yet, but I still feel like I should mention. There is zero feedback. I know, this is probably just going to be a polish thing, but consider playing a sound when the player clicks on a card that they can't use. Maybe flash a related icon on the screen. Say, the player clicks on a card that needs the player character to be male but they're female, flash the gender icon that corresponds to the players sex and catch the players attention.

That's all of the stuff I believe I need to say. If I come up with anything else, I'll tell you.

P.S. I love the playing card art! It's just gorgeous!

(+1)

Actually, one more thing. I'm not 100% sure if you had this in mind or not, but your card game is relatively colourblind friendly! I prepared a few (censored) screenshots to show you what I mean.

This first image has no filter added at all. This is how you designed it to look, and it's how people with full colour vision will see it.

This is Protanopia. It makes it impossible to make out red colours. Despite this, all of the different bars and icons are still distinct from each other

This is Deuteranopia. It causes the green vision cone to be completely absent. In this case it's only slightly different from the Protanopia example. Not too bad.

This is Tritanopia. It make so a person can't reliably tell the difference between blue and green. It is very much different from the rest of the examples, but due to some clever use of colour choice and contrast, it still works!

This final example is extremely rare, but is also the reason why I think you should make a tiny little change.That's right! Full colourblindness. Also known as Achromatopsia, it causes a person to see only in black and white. I noticed while going through these filters that this last one is slightly problematic. To be specific, the two bars next to Humusi. Both of the bars are usually very distinct from each other, but in this case, both have an extremely similar contrast/brightness making the bar fill seem effectively identical in appearance.

My personal recommendation would be to make the breath meter slightly darker, or perhaps later on to add a pattern inside of it to make it more clear that it is different. Maybe you might want to add this in an accessibility menu, but it probably wouldn't be too hard to simply implement this into the base game.

Thank you for listening to my Ted Talk.

(+3)

This is absolutely amazing !!! Thank you very much I loved it, I’ll try to improve the interface with shapes and patterns, it seems a prtty good solution, even for regular players <3

(+1)

So, lets start out by saying that the card game is really cool!

Now lets mention the problems that I had with this game, as in bugs and the like.

So, I swapped characters, and upon doing this, my original character that I just swapped out of started to fly as if he had a moon jump hack installed. He eventually rested up on the wall, and that was then end of that. I even have a screenshot!

I then experienced the wonders of childbirth and immediately possessed my spawn and told the parent that was still on the ground to follow me. I ran around, started attempting to kill a duck, then my game froze. Darnit.

I don't exactly know what was going on behind the scenes, but I know I wasn't currently in the process of hitting the duck. I might have just hit the sprint button, but I'm not 100% sure.

I remember spanking the ass of the big purple statue for a bit (5 minutes) and maybe that caused some kind of value overflow? I honestly have no idea why the game crashed. The last public build crashed a whole bunch for me when I was crafting, but I didn't give that a shot yet.

Hum interesting ! I’ll try to replicate it but I think I solved the previous problems while building stuff. Maybe the realtime navmesh generation is causing some mess XD thank you for your feedback !!!

(+1)

i cant seem to change the build set on osx

Don't you have a mouse to play ? I didn't thought about that situation actually, a mouse-less game :(

(+1)

if i move the mouse wheel while holding down left shift, it just does the same thing as moving the mouse wheel by itself

Okay strange, strange. I will try to reproduce that stuff to fix it then !!! Thank for telling me :)

(+1)

Got stuck! XD Next Features tab seems to be missing a Return button as well as not quite fitting inside the text box. 

(1 edit) (+1)(-1)

I don't necessarily understand the point of having a NSFW card game, when the rest of the game doesn't really benefit from its existence. Feels like a sort of afterthought, or an idea shoehorned in, in order to appeal more to furries and drive ratings/downloads.

Anyway, the concept of building your own empire/city with Rust-styled gameplay is pretty interesting in its own right. I can tell you're a fan of games like AoE and such, but of course you don't get to build things hands-on in those games. If this gets developed further I could see it becoming really fun, but I'm sort of iffy on the NSFW porn aspect as that'll severely limit the game's overall audience. Either way, good luck!

(+1)

Thank you ! 

Well that's a really good point (about the nsfw stuff) and actually I started a prototype a long time ago only centered about sexy 3d stuff. However I don't want to make a porn simulation, but I also don't want to avoid the fact that the characters have to make natural things to increase their population. 

I think a card game is a good compromise ! For me because I can draw a lot, and for the players because I don't want to make a game centered around death and wars and it's still super simple. I'd like to add a tiny social dimension to the game, like befriending enemies or rising kids.

And yes you got me, I'm a big fan of AoE !!!! <3

(+1)

Very fun! I made myself a little castle (all by myself as my follower was taken by the foxes :( ) but I found a weird glitch that if you sleep in a bed, pause the game, and get out of  bed while its paused, you can play the game at super speed!

(1 edit)

Thank you very much !!!!

That was a fun issue ^^ never thought it could happen and it's so easy ! Well now it's fixed and working fine (but running like Sonic was super cool though X'D ).

That's one less problem for the next udpate !


(3 edits) (+1)

I've been following each build of this game, and it might've taken me a while to get to this one, but I just wanted to say that this build seemed to crash on me quite frequently. While I'm building, Finished building, Breaking rocks, ect.

There's probably some kind of exception error rearing it's head, so if you could quickly crush that, that'd be great. If I had to make a wild guess, it probably has something to do with spawning in and destroying objects, or perhaps just keeping track of those things.

If it's important, I'm playing on the windows build.

Edit: I've also tried to redownload it, and double checked that I was playing the newest version. I even updated my computer and my drivers to see if that'd fix it. It didn't.

Also, next time you make a small update and increment the version number on the Itch page, could you also increment it on the game's start menu?

Edit2: I tried playing a bit of the game without crafting and gathering, and the game didn't crash on me, but I did see a couple of bugs.

1. I spotted an enemy talking to one of their friends, but their friend was nowhere to be seen.

2. I spotted the enemies spawning in around ten meters off the ground before falling down.

3. This. They were up there for long enough that I was able to position the camera and take a screenshot.

Hopefully these bugs aren't too hard to squish, but those game breaking crafting and gathering crashes should be looked into first.

(+1)

Wow this is insane !

I'm currently focused on the sexy gameplay but I should take the time to solve a few bugs, these are insane. I'll try to published an update soon to fix as much as possible, thank you very much for taking the time to find these errors and telling me you're awesome !

Sorry for the inconveniences, I'll take more time testing the build from now.

(+2)

From u18chan.com/board/u18chan/a/topic/1634398

"Well, hey, I can take a looksee.

Alright, well, I spent some time gathering stuff and starting to build a house. Got killed a few times, too.

First off, it seems the player and camera's movement has been changed to follow the character's animation a bit more closely. Unfortunately, in a first-person game, this makes movement feel WAY too sluggish and unresponsive.

Hitting rocks and stuff is much improved, though I had no idea where one would gather mud. It might not be implemented, I dunno. The resource inventory is a bit cluttered, so it might be better to change the resource names into easily-identifiable icons, instead?

Also, while I like how there's stamina for running and attacking (which works with the hunger system), it depletes too quickly and regenerates too slowly. That should probably be toned down a little, since most players will want to run everywhere since the walk speed is so slow. Or just make the walking faster and make the sprinting even faster, I dunno.

The game could maybe use some notice that food or water or sleep is running low, I didn't notice until it was completely empty and I couldn't regenerate stamina. Which, by the way, is maybe a bit harsh of a punishment considering how slow the walk speed is. Maybe if low hunger or sleep slow down regeneration instead, that would be better? As for the hunger and sleep bars themselves, they seem to be okay. They deplete a bit fast, though I assume that's due to this being a simple prototype/testing/demo thing. If the game world gets bigger, it'd be best if the player can carry supplies and such with them for a longer trip (though that might not be the kinda game this is gonna end up being, I dunno).

The building system has been WAY improved. I actually managed to start building a half-way decent house, with nice walls and I was even gonna add a balcony or whatever, though I got killed halfway through finishing it. It could maybe be improved by giving the player more information. It'd be nice to know how many resources it'll take to build something before I place it, and you need to let the player know they can use the scroll wheel to change the building they're going to place. Also, the speed of rotation when trying to rotate something I'm about to place is WAY too slow. Might be better if it rotated in increments of like 5 degrees or something, I don't think most players will want or need any finer rotation than that.

The NPC partner kept wandering off, which was annoying. My first few attempts, she would run off to attack faraway enemies and get herself killed. On my last attempt, After I made the first half of the house she was nowhere to be found after a few minutes, so I assume she got killed by enemies. I had built a second bed for her, too. :(

I do like having NPCs to take care of and to have watching your back. Makes a change from most survival games where you're completely alone. Gives you more of a reason to build a strong house and whatnot. From what I could tell from the itch.io page, you'll eventually start to have children and raise them, then you start controlling one of the kids when they reach adulthood and carry on your town that way? Cause if so, that's freakin' awesome, I love that idea.

Btw, I noticed the itch.io page said there'd be an AI that controls other tribes or whatever, does this mean the game might act a bit like an RTS but from the perspective of a unit? Like, you build a house and defenses and fight off CPUs that are doing the same thing? Cause if so, that's neato.

Speaking of enemies, fighting is a bit clunky. Don't really know how to improve it, but right now it's just alternate block and attack and hope the enemy is too stupid to block when you attack. Maybe let the player cancel a block animation into an attack animation, and vice versa? I dunno. I do like how they'd shout obscenities at you while you beat them to death in a robot voice, that was pretty funny.

Made me think, though, any plans to let NPCs that aren't part of your group potentially join your tribe? I imagine it'd be pretty neat to find some random stranger out in the wilds stuggling to survive on their own, so you're able to talk peacefully with them and trade or whatever, or get them to come with you and join your group? Might be a neat way to stave off "awkward extiction", as you put it, by finding an NPC of the opposite sex if your group doesn't have any.

All in all, there's cool ideas here, kinda just needs some work on general game feel and such at the moment. Oh, and the main features, of course. Keep working on the main features if you feel that's more important at the moment."

(1 edit) (+1)

I can get control of the enemy and command all enemies = D
It’s still impossible to pick up things if they get under water

(+1)

(+1)

Army xD

(1 edit)

Hum that's actually really fun ! I'll fix it as soon as possible thank you !!!!

Edit : I fixed these issues, thank you for your feedback ;)

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