In this early couch multiplayer game, recruit up to 4 players to drive, repair and upgrade a tank to survive swarm of evil robots and travel the world.

You can play from 1 to 4 players, you'll just need a few gamepads. This prototype is meant for multiple players. 

Features:

  • use blueprints to install new parts on your tank
  • use scraps to build or repair the tank's parts
  • use fuel and bullets to refill the engines and the turrets
  • either drive the tank or pilot a turret
  • kill robots and explore the map to gather resources
  • with enough players you can pilot multiple tanks
  • the more engines the faster

State:

I did this prototype 2 years ago, and I won't push this project any further. So why not releasing it anyway UwU It was fun and I loved the idea but I will never be able to complete or market something like this. Though I had a great time when I asked my friends to playtest it together! I hope you will as well.

Issues: 

If you downloaded a version protected with a password, just type "baguette".

Gamepads hints don't show their icons, making it barely playable.


StatusPrototype
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorMalerouille
GenreAction
Made withUnity, Blender, Adobe Photoshop
Tags3D, Local Co-Op, Local multiplayer, Shoot 'Em Up, Third Person, Top-Down
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any)
AccessibilityInteractive tutorial
MultiplayerLocal multiplayer
Player count1 - 4

Download

Download
DoggedArmada.zip 31 MB

Comments

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(+1)

A few ideas I got (couldn't get past the tutorial since I'm trying to grab everything there, at least what I can grab, and use those materials to help build the tank, however I can't since I can't exit the tank after entering it.)

Sprint: Have a sprint button, mostly since walking around is a bit of a pain since I'm not moving all that fast.

Stacking: I would think it's a good idea to have the items you have stack up into a pile (visually), if not, then maybe a shelf to store the materials?

Customization: stupid thing to say, but I think it's a good idea for customization or preset characters to have so everyone isn't the same (I'm saying it's a stupid thing to say since I'm pretty sure you already thought of this)

Tanks: I would like to be able to customize the tanks we can get, as a starting point for whatever we want to make, that'd be pretty cool!

now, I have a few questions

are there enemies we deal with in the game?

when passing the checkpoint in the game, do we just connect to a game automatically or do we just join people?

(+1)

That's really cool thank you XD 

About the enemies, yeap, on the very starting map a few meters away. And it would have been a local multiplayer: one screen, many gamepads!

For a reason I couldn't add sprinting, but everything else is already in the prototype: tank customisation and different players skins UwU

(+1)

musica? ;3

(+1)

None, it was just a prototype to test the gameplay with friends UwU 

I can't see the controls at the bottom om the screen

That's odd, are you playing using a downloaded version or the web one?

(3 edits) (+1)

I tryed both but nothing

edit: got web version to work but not download one

(I use a ultrawide screen if it helps)

Ooooh I see, I have no idea how the game would reacts on this setup :O Definitely need a way to simulate that for my projects, and ultra big resolutions as well!

(1 edit)

So... whats the password?

I think I broke something during the export, my bad! I'll try to upload a web browser version so it'll be easier for everyone UwU

So thanks for the note, I updated the build (no more fancy password) and I'm uploading a web version as well UwU