Oh, A second Daggen game? Count me interested, Daggen unironically had a very unique art style I've not seen, well... anywhere, and I've played a lot of older and obscure games, and I thought the game was fun. I didn't care for the actual sexual part, even if I found the concept of using sex to make more units really funny. Its been awhile but if I remember right the SFW just made the sprites invisible, I was really hoping it'd just making into a shuffling bush. Eh small pickings
Yeah I'm not one to say this about any game to make someone feel better, so in complete honesty it was unique in all the best ways possible and was unironically a really good game just on a design stand point, you don't get that from what was essentially a furry porn game. I got sad when it stopped updating, but reasonable if adding things got too complicated. I've had one or two criticisms but they're small in comparison of the grand scheme of things.
Okay, the praise on the original is over, I just wanted to get that out there because man... I forgot about the game for awhile. Now to the mini game in question, I'm assuming it's meant to be for the sex interactions. Uh... by it self I'll admit, it felt confusing at first with the power ups, but probably the biggest hitter for that front is the fact they change with every bounce, making it harder for me to figure out if I'm making progress or not because I have to be focused on the ring. Especially since a really important power up like the slower one could immediately be next, if I don't focus it I'll miss it. To probably fix it it would be better to know where the next set will be for that section so when the ring hits the edge I know what to expect for when it bounces back with maybe color coded smaller dots; this would also allow me to know I'm still on that level. But if I pass the level it could reset to something more empty and not what the, I guess what I'd call the "next bounce radar", said it'd be.
Lastly, get rid of that faster one or redo the two sprites of the faster and slower to be much more distinctive, as when it gets faster I don't have the time to discern which one is which and just focus on getting a coin. If I hit the wrong one it might go too fast for me to keep up. Mind you I'm actually really good at fast things games, I'm guessing because of my ADD, so I hope it holds more weight with me saying "I can't think fast enough to tell the difference under these conditions" to tell the difference, especially if I hit that faster one. Yeah if I hit that faster one too late in the game, its all over already.
Those are the things that hit me right off the bat, I'd like to give much more user input, because when it comes to developers who made a game I like asking for feed back on something, I like being thorough. Unfortunately this is a very small mini-game you just wanted to test around with, so I doubt I could find anything useful if I kept going. So I hope what I did give at least helps a little.
Hey bro, I just wanted to say that your games are not only beautiful but also very well made, congratulations on the work and effort you put into them❤️🥰
A few explanations about the pickups and their hitboxes. The closer to a pickup, the more you gain from it. It you just touch the edge it counts as a miss, though it's not a endgame! Overlapping entirely a pickup maximise the gains, and it's important to anticipe the increasing speed and the latency of the reflexes.
So far my best score is 251. I'm still struggling to beat it but I can do it!!!
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Oh, A second Daggen game? Count me interested, Daggen unironically had a very unique art style I've not seen, well... anywhere, and I've played a lot of older and obscure games, and I thought the game was fun. I didn't care for the actual sexual part, even if I found the concept of using sex to make more units really funny. Its been awhile but if I remember right the SFW just made the sprites invisible, I was really hoping it'd just making into a shuffling bush. Eh small pickings
Yeah I'm not one to say this about any game to make someone feel better, so in complete honesty it was unique in all the best ways possible and was unironically a really good game just on a design stand point, you don't get that from what was essentially a furry porn game. I got sad when it stopped updating, but reasonable if adding things got too complicated. I've had one or two criticisms but they're small in comparison of the grand scheme of things.
Okay, the praise on the original is over, I just wanted to get that out there because man... I forgot about the game for awhile.
Now to the mini game in question, I'm assuming it's meant to be for the sex interactions. Uh... by it self I'll admit, it felt confusing at first with the power ups, but probably the biggest hitter for that front is the fact they change with every bounce, making it harder for me to figure out if I'm making progress or not because I have to be focused on the ring. Especially since a really important power up like the slower one could immediately be next, if I don't focus it I'll miss it. To probably fix it it would be better to know where the next set will be for that section so when the ring hits the edge I know what to expect for when it bounces back with maybe color coded smaller dots; this would also allow me to know I'm still on that level. But if I pass the level it could reset to something more empty and not what the, I guess what I'd call the "next bounce radar", said it'd be.
Lastly, get rid of that faster one or redo the two sprites of the faster and slower to be much more distinctive, as when it gets faster I don't have the time to discern which one is which and just focus on getting a coin. If I hit the wrong one it might go too fast for me to keep up. Mind you I'm actually really good at fast things games, I'm guessing because of my ADD, so I hope it holds more weight with me saying "I can't think fast enough to tell the difference under these conditions" to tell the difference, especially if I hit that faster one. Yeah if I hit that faster one too late in the game, its all over already.
Those are the things that hit me right off the bat, I'd like to give much more user input, because when it comes to developers who made a game I like asking for feed back on something, I like being thorough. Unfortunately this is a very small mini-game you just wanted to test around with, so I doubt I could find anything useful if I kept going. So I hope what I did give at least helps a little.
This is an incredibly kind and detailed feedback UwU Thank you very much!
I am actually working on the UI of this peculiar minigame within Daggan 2 X)
I'll do my best to improve the gameplay, for the first release to the last update!
Will this be put into the Daggen game? or have you completely moved on from that project?
It will be put into Daggan 2, the previous one is done and I have nothing more to say or add UwU
cool thanks for the update. hope to see the 2nd game soon. :)
I'm actively working on it every day!!
Hey bro, I just wanted to say that your games are not only beautiful but also very well made, congratulations on the work and effort you put into them❤️🥰
Thank you very much for your feedback!!! <3
A few explanations about the pickups and their hitboxes. The closer to a pickup, the more you gain from it. It you just touch the edge it counts as a miss, though it's not a endgame! Overlapping entirely a pickup maximise the gains, and it's important to anticipe the increasing speed and the latency of the reflexes.
So far my best score is 251. I'm still struggling to beat it but I can do it!!!
The instructions make sense, the gameplay looks very daunting! Took way too long for me to recognize the symbols, then it connected and was fun.
Thank youuu! I'm happy you had fun :D