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I thought the idea of the game was really cool, but I had some problems playing it on my PC... in the character creation part the game works perfectly, but inside the game it becomes unplayable, I wish the game had the option to minimize the graphics or leave the game in windowed mode... well, I'll wait for future updates.

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I see space for improvement!! I'm making a ton of efforts to clean and optimize the code of the game now that I have some time for it UwU The next update will be greatly different performance wise!

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BECOME THE UNGOVERNABLE image.png

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oh wow, there’s more terrain that i thought. there’s even some unused barriers for the unused map space.

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i know it probs is a bug, but i actually like being able to mine 2 or 3 rocks at once if they’re close together if you stand in between them. it’s a nice little mining meta

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It's actually normal!!

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YAY!

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Daggan 2.0 LESGOOOOOOOO

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I think your faster when your running diagonally not sure though ¯\_(ツ)_/¯

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Wait what? Stop doing that!! Or else I'll remove diagonals in the next release!!!

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is there a command list like in the original Daggan

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Not yet, I've been using custom save files to experiment until now :3

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is there a way to add your own custom characters to spawn with you?

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For the moment now, this version is just an early one! A lot of work is still waiting X)

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i love the daggan game but it seems like you left it undone it feels like stuff is missin in it.. and on this one i hope you keep goin on this it shows a lot of promis as well 

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I did my best over the 3 years I worked on Daggan and I'm still proud of it UwU It's a different game and a different experience but for a one man job I can say it's not that bad for a first game X) and for this new one I intend to work exactly the same! And I'm sure it's gonna rock as well!

ngl, wish I could adjust the sensitivity, it is very high

It'll come at some point with a proper options menu in the future.

any updates pardner? no rush :3

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Another is planned for the end of this year but I'm not quite sure I'll manage to finish aaaaaall that stuff in time ^^`

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End of this year or start of next year? That's practically instantaneous as far as these kinds of solo projects go, so even just hearing your prospective goal for an update-date is enough to make me happy.

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Frankly I'd love to post the first tiny paid version around october/december but some or the tools and gameplays are not polish enough soooo. Fingers crossed!!

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gave has excellent graphics and very innovative ideas! the designs of roses and mechanical exoskeletons are simply amazing, and the method of using them - very intresting, i don't think game should be an 18+ project and it deserves MUCH MORE, and i also ask you to stop making techno demos that are never be completed, this game - worthy of more, and can be amazing survival/RPG game

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I'm glad you enjoy it but it stays 18+! There's so much more we can play about adult adventures and I just live that, and I do games for me first UwU If I can kill I can love as well! 

As for the "prototypes", cause I've never done demos in my life, I just don't invest in games nobody cares about. It would be a waste of time and money and I have neither of them sadly :/

okay good luck

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What is the difference between the two dick options?

also do you plan on adding the option of being a woman with a dick cause whenever a character has a penis it automatically changes to the male gender marker in the corner and it's a little annoying that I can't be that :/

but other than that, its pretty fun :3

The icon is just a quick way to identify the reproductive organs of the character. Everything gender related is not limited by any means in the game and are up to your imagination UwU (unless I find a cool way to add dialogues)

I see that makes sense thank you :3

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I think I just need to find other symbols. These ones are too gender coded :(

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That would be appreciated, being I do like to avoid male markers cause I'm trans and it annoys me :\

But I totally understand it not being of high priority at the moment :3

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Oooh it took me hours of searching the web to realise no good alternative exist for reproduction only :/ if you find any directions or cool examples I'll be more than happy! It's always either the boring unicode sex symbols or child-like drawings of dicks T-T

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played Daggan a couple times, looking forward to where Pink goes, already looks great.

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This is so cool!! I have bought and loved all your games, but Daggan was my favorite. I'll absolutely be followed by the development of this one!

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Aaaa! Oh my gosh! It's so cool to see that Daggan is getting a follow-up! I'm so happy I could kiss you, almost!

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Good luck in the development of the game, we are waiting for updates. Motivation and health to the author. 🐤👍

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Thank youuu! It's definitely exhausting and exciting in the same time UwU Can't wait to publish more!!

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Will there be an ovum fertilization popup after impregnating a partner? It's something I like seeing.

Only a notification and an icon over the pregnant characters. I can't add more because of all the other infos I need to spam X)

Please put a mouse sensitivity slider. 

All your games are unplayable because my mouse goes crazy fast.

lowering sensitivity in windows doesn't help.

It's planned but for the moment I'm mostly focused on gameplay features UwU and my other gamers do have an option for the mouse anyway

I meant the free ones. xP

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I really like the concept of this game even tho its small right now.

I am curious about if you would add monsters that can have fun with them. Maybe even have them being able to pregnate someone and they birth a new variant (like a slime would make a slime variant of the furries)

This would be waaaay too complicated to add and that's not the scope of the game, plus I'm working alone X) but I do have many monsters planned for combat and sexy encounters

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I have 2 monitors, a big one and a smaller one I keep in vertical/portrait orientation. The game consistently boots on the smaller screen, making it basically unplayable. Is there a fix for this?

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Sadly it's not an issue within the game, but mostly how some PCs handle some Unity games. A quick solution is to use shift + Windows + Arrow keys to move windows to other monitors.

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there is a bug where if you build anything and someone chooses this spot to do the building animation they get stuck until you take control of them, otherwise the game is pretty good so far

Thank you for your feedback! I took the time to fix that issue for the future releases UwU

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Alright I'm back from playing it a bit, and I have some thoughts...

And while I am giving it the consideration this is a early build only trying to test the very very basics, where we its trying to establish a baseline so other elements will work better when added, but I hate to say it but I don't think I'm going to care where the game's direction is going.

I will start with saying the environment is genuinely beautiful, I love it. Compared to the first game especially, it made me really want to explore the land and see what was out there; honestly I kinda wanted to just go into first person and just walk it a bit, and I did. Even with its small size it created a massive sense of wonder about its world I really don't get in a lot of game, and that's usually a good way to keep me in the game. Things did looks a little weird when they were really far out, but it was still very beautiful that I didn't really think much of it.

Unfortunately that's where my positive thoughts end, while I think my positive thoughts shouldn't be down played as small, I unfortunately still have more negative than positive.

First, the character creation, not the most intuitive, I've seen worse, but it did slow me down a bit and that random button is too easy to hit being at the bottom there. While I liked having a variety of options for my character, everything felt chunky by default, and even the smallest options to things kinda felt... I can only describe it as that feeling as when its obvious someone used a warp tool on photo shop to make themselves look more attractive looking, didn't feel great. But again, I've seen worse on the looks end, (eugh... I still have nightmares about how some looked), but it did not help my character was making massive constant movements while I was trying to customize them. I understand wanting to make characters look more lively in a customization screen, but this was too much, they might as well be running away using their hands to covered their face it was that hard to see their details, actually no, running away thing would be easier. It's not the worse character customization experience, but it was frustrating. Though in honesty that camera system was awful and unintuitive, but I am giving a pass there because if I remember my own unity experience right, that's way easier to do when you're making a prototype and better camera controls will usually be done by the end, so its fine currently.

Second, I really didn't care for the looks of my starter characters, one straight up activated my "Ah, an enemy! Kill it!!!" instinct for especially survival games by how he looked, I just banished him to the stone pile. But I didn't like how I might go the route of picking only specific characters to breed to try and keep certain genes out, that's not the best strategy for when you need as many hands as possible. Not the worse, but I'll admit, I did come from an angle where I was expecting the starters to look something like me so I knew they were allies, but I only realize in retrospect you don't get a variety of furry looks doing that and I get that's part of the appeal with the extra options and 3d characters, but I wanted to mention that just to get a better idea where I'm coming from. Also I'm not exactly a big fan of the constant nudity and erections, I'd personally prefer clothes or at least not to be having characters with a active dingle constantly, but that's a personal preference based critique and one that even if it was taken to account would come much later.

third, Unfortunately I understood right away why I started with 2 instead of 1 I could just reproduce with, because I had multiple tools to work with, and each character also had 1 tool. That... that was annoying actually, having to constantly switch tools for each resource, and I still don't know what the giant spoon is for. Now I realize... well actually only after writing this I could switch between what tools they had by possessing them and manually switching, that mechanic now makes sense to me. But... it felt impractical. Now with no enemies to worry about currently, fine, it works, but I've seen colony and even a DOS rts game where you switch roles for your people, this wasn't the greatest feeling option. While I haven't seen worse, I can safely bet this system of possessing a character through 3 button presses and then switching the tool, then going back to your original character through another 3 presses, is probably a way better alternative than what some games have, jeez I'm willing to bet there's a game out there where you switch your character's job by doing a whole friggen mini fetch quest with a dance minigame too every time you want to switch. Speaking of which.

4th, the sex minigame... Yeah I played the prototype 3 times before, but I'm realizing it actually its not as fun in game... Now thank you for changing the icons there, that made it feel way better. However, a score system like how it's implemented didn't feel great, especially since I don't have the greatest idea what a good score is, or even what the minimum is. It works great for how the game is now, that being a lot more peaceful and no active threats, but after that... I'm not sure it would work well, in the first game, the simpler system was still very tense just by trying to pump out units with the best stats as fast as you can. Which I guess is a fair time to mention, I'm not here for the sex at all, I'm more here for a fun game; however, I don't want to ignore the people who ARE here for the sex, which in that case, this new system is absolutely horrible, and I do mean it. In the original game, there was no pressure, you could just watch the animation as long as you liked and complete part of it when you wanted to see the next part, however here, you don't get that luxury, there's enough pressure you can't really not stop watching the dot and are forced tunnel vision to play the game otherwise your animation ends, to make things worse, that dot will go everywhere but where you can see the animation. It really is the worse possible change for those wanting to watch hot furry action, which sucks for them even more because in this very early build that's really all that there is to do.

And I'll admit, I kinda stopped playing after I realize units don't spawn instantly, but instead characters get pregnant. Because I realized something... even for the early prototype, this isn't designed for being an RTS, this game is a lot more orientated towards being a furry sex themed simple town builder. The building and resource collection is quite fine, no complaints, its pretty good, the cancel button placement is nice. But this isn't the game I thought I was getting, or I guess testing.

Yeah, if you think I was judging this game harshly: Well... yeah I was, but that's because Daggan was a genuinely really good game, not mind blowing (Well except for me when it came to the art direction), but still really good. I don't mean it as a "good Furry sex game" but rather as a game in general, for one it was a really good game that you could recommend to non-furries just as something to play, it looked good, it felt nice, it played good, the mechanics where well designed and implemented and as a game left me hungry for way more of it. I wanted to see different species join my faction which could have different stats, I wanted to see building aspect get more in depth, I wanted to see more bits to the research tree, I really wanted a nightmare mode that was near impossible. It genuinely was a very unique game that I really liked, and because this game has it's name attached to it, I thought this was going to be that more in-depth squeal I was looking for. However, I don't think that's what we can really get from this.

I'm not saying this is a bad game already because of my experience, jeez it's only just begun being a public demo, that'd be rude no matter what; however what I am saying is, I don't think this game would be a good, nor should it try to be a Daggan squeal. Honestly, there's a decent foundation here, that could be fun as a more chill game, doing more for exploration, maybe some farming mechanics, more interesting romance/breeding system, decorations, fully customizable builds at any time, people choosing to move into houses, some decorations, ect. It'd work amazingly building off that concept and just having a furry sexy gimmick to it. But as a Daggan squeal to force make it work, you'd already have to ditch half the stuff added, and I don't think ditching half your game is the best option. Again there is really good potential here, but it needs to ditch the Daggan title, both literally and metaphorically and focus on being its own interesting thing. Because otherwise, it won't work as successor to daggan or the game it could have been.

I feel bad saying "Stop working this as a sequel to daggan" both on the sense of me wanting more of that game, and more importantly because I understand for most people that'd really hurt to hear, especially when you have road map already made; however, I want you to succeed as a developer (whatever your standard of successful might be: fame, money, being remembered, just friggen fun games, ect) a lot more, and If I want to give input in a ultimately small attempt to hopefully see that, I'm gonna be brutal levels of honest. 

But hay, maybe moving this away from daggan might actually be less pressure and end up way more fun both as a game and to yourself making it. I want to reiterate, I want to see your game do well, and if by any chance you do take my advice, I hope you can understand that. Especially since, I'll admit, the direction I suggested is not my type of game, but I'd rather have someone enjoy make a really good game I don't care for than being miserable making a bad game that would be more what I'd enjoy.

Also I'm sorry I made you sit through this whole comment here, but I can only hope it iterates my point of wanting to see your games succeed.

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I don't mind people not liking the game X) I'm making it for me first and I'm thankful for any feedback I can get! I worked 3 years on Daggan and the 30 first builds were... Hum let's say different and ... crappy.

I'm 100% confident it's gonna be great and this early build told me what I needed to know. It's not a demo, it's the current ongoing project. And like all my previous projects I'm working very hard to make it a very fun experience. But that experience is not happening until the 1.0, until all the pieces are there!

For example the whole customisation part is gonna be reworked from 0. Cause frankly don't you expect a winged character to have some good jumping skills? What about shark features?

It's just slow and I'm only asking people to be frank, so thank you, but also to trust me UwU

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Also you're very sharp and precise in your feedback, if you ever want to test the ongoing patron build feel free to hit me on Twitter or discord!

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I can't do it often, because I'm currently in school right now, but sure I'll do some play testing when I can and write down as many detailed notes I can for you when I get the chance. 

Hay, the good news is, one of my classes for school I get to relearn unity again as part of it, so I might be a little more informed about things that might be wrong. Besides, how often does a dev let you test their patreon only build despite not being being a member, its kinda cool to have happen in general, and even for a game that doesn't seem like it'll be my taste, I'm down to take that offer for for the rarity alone. I'll hit you up right away on discord (update: I'm a little lost where to look). I mean I had one really stupid game idea I wanted to make happen at some point in my life just for it being that out there, and maybe I can learn some concepts about how to handle it, there's a two concepts already there, I get to learn in exchange .

And I appreciating you appreciating my uh... brutally Aggressive honesty, to this current build.

Also, I remember playing the earlier builds of Daggan, and kinda fell in love it right then and there and don't remember many issues, but those where the public builds, so I guess I'd had to see the dev builds to really make my judgment on that.

Lastly, small suggestion seeing you mention the character creation possibility being redone, for wings, it'd be interesting if you could theoretically do it so instead of being good at jumping you could just keep hitting jump to flap your wings and fly that way, maybe hold it to sore slowly, again if you're going the making it an RTS route this might be unbalanced, but hay even so it'd but fun to try.

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Awww... We lost the 2D characters... That was one of my favorite artistic style of the original game, it was so unique and was done so well done.


Oh well, still willing to try it, I get 3d characters are easier so maybe we got more variety mechanically, as you can morph models with numbers, not so much 2d sprites, but man, I loved the it aesthetic the 2d drawn characters in a simple 3d world created.

Eh who knows, maybe someone will do a remake/remaster of it, so we can have new mechanics and keep my favorite bit from the game. I'm just interested in the fact a sequel happened to begin with, I'm excited to see where it goes.

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the mouse look is a bit to sensitive and i havent figured out how to get resorces for building yet but looks good so far

You can either order your allies to do it for you, or you scroll (mouse wheel) to get to the right tool to gather stuff yourself!

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I enjoyed this game significantly more than I usually do with games that have a nsfw element (especially those of the 3d range). And can see myself playing this throughout its development.

Also, runs fairly well on my shitty laptop, and <10fps porn isn't that bad. 

Anyways, it's a genuinely enjoyable experience, for how early in development it is, and is worth your time.

Thank youuuu for your feedback! I'm very happy if you enjoyed this little experience, and I'm relieved it's running decently on a small setup, I was really worried about small PCs :3

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All good. Unfortunantly this is his dad and he might be in some trouble in the morning (about the same time he figures out that he's not as smart as he thinks he is) :P

If he wants low FPS porn he can buy a stick mag when he's old enough. Which is several years away.

Well thank you for this both hilarious and saddening feedback too ^^' I'm not happy if kids find ways to get to adult content but rest assured I did my best and the game doesn't contain physical and moral violence nor any kind of hateful content.

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i also think being able to upgrade the manor instead of having to build more would be a better option, so you don't have to fill an area with manors

It's planned UwU I removed the feature for this version cause it wasn't ready!

i had a feeling it was planned, i was just playing and had like 5 manors and villagers kept getting stuck so i thought i'd mention just in case, also if i may suggest an NPC menu? so you can see all of the villagers and select them from one place instead of chasing them around? (if that is also planned sorry, just kinda popped into my head)

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It's planned too X) I worked like hell these past 6 months to get to this early version, be sure plenty is coming in the next months as well!

well i can't wait to see more, don't over work yourself though!

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are there enemies in here yet? or do you have to wait a couple of days for spawn?

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This first version only contains base-building, adult minigame and character customisation. The next update will be focused on fighting and enemies UwU

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I don't like this type of games, especially NSFW because you have to click on this ridiculous pattern, which is a pity because the game would be fun without it.

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you can ignore the minigame if you just want to watch the sex, if you want to get someone preggers then get about 90-100 score then just enjoy the animations

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Absolutely, the minigame is just here to accelerate the process OR max the score. If you're good enough you could even play infinitely. And if you don't touch the keyboard it's gonna resolve itself after some time ( gonna be slow and produce weak furries).

In the incoming update it's gonna be a mean of befriending NPCs (making the best score possible). And for the moment it's used to make super strong new furries (and heal but there's no way to injured yourself in this version).

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BADASS! CANT WAIT!

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Thank you I'm doing my best!!!

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In the screenshots the characters all have stiff tails... When do you think that will be resolved?

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Fixed! There's a ton of options and I messed up the settings! Will be visible in the next update UwU

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As someone who isn't too interested into sexual interactions with the NPCs, I really like the mecha and "sex magic" concept and the almost casual depiction while piloting a mecha. Do you plan to add more in that regard, like with the magic weapons or something else?

Either way, the first build looks really promising and I'll be looking forward to the next updates.

Keep up the good work, and best of luck!

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I'd love to add more piloting animations and find creative ideas of sexy magic yes!

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male mechs? owo

I want to add a loooot of mechs and ridiculously big monsters to ... hum .... fight!

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its finally here! i loved the original so much!

Thank you!!! I'm trying to offer a new experience, while keeping my favourite parts of the first Daggan UwU

I'm positive it will turn out great

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id also like to see a lust virus or curse added where people can get changed into a mindless sex hungry creature


but can be cured thru sexual intercourse and might even join you if you save them

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nice idea just needs better work

honestly this reminds me of the normal daggan id maybe suggest timing some time to make 3 era's of advancements with each having farming mining automatics millitary and idk about this one but either lust or slavary

lust means all the creatures/furries have high lust so their tech is desire driven

or slavary which as you could guess this is more forced

i know the devs not comfy with forced stuff so id suggest the lust side

Basically the game is already lust driven X'D they're litterally using sex to fuel and drive their horny mechs! And hopefully I'll get to add all my stupid and lewdest ideas to the game :D

i mean id say do whatever your comfortable with i know last time i gave ideas or request they were abit to much for you so im just here all i remember was the 2d game you made which i think was the same game name was well muh there wasint any main path and it felt well rushed so i do hope you put more effort into this one and maybe make it more fleshed out then the first one

overall a great idea just depends on if you put the effort into making a full game or go down the route you have been for some time now

i do hope you make this much more detailed and filled with content even if its a dlc content

Like all my previous project I'm working fulltime on game-dev, alone, and it's my only source of income. I do everything, from gamedesign to marketing. Still alone. And if that's not polished enough for some there's nothing I can do about it. It's a solo dev project and it will never be perfect. But rest assured I'm proud of all the games I made.

how can i change the screen resolution? 

For the moment you can't, it's just a very early build to get feedback and test the basic game loop UwU So it's very simple.

yeah for my pc isn´t load the game with 1980p xd and my graphic only support 1280 

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it's a good start but could use a few things

1. AI pathing needs improvement as the ai as of right now has problems as far as pathing without the player sitting near them they seem to fail to navigate some slopes

2. this is a bug i assume but if you make 2 buildings at once and only have the resources for one the 2nd one will disappear visually but not physically

3. the sex system is a bit odd as i need to look more so at the mini-game then the animations which i find as an odd choice

very much personal gripe below

the characters  textures somewhat fail to hit the mark the textures lean far too much into the lo-poly and could use a re-work  in the future to bring it more in line with the art style of the 1st Daggan and what i can see for the cover art for lack of a better term


whether or not you read this good luck and i hope for you're success

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Super excited to see this ! Big fan of the first Daggan! Can't wait!

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hi, I have 2 feedback for you

1. make the other characters enter a house when you order them

2.find a way to make the scenes more enjoyable 

happy to help. 

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THAT'S WHAT I UNDERSTAND!!! This game has an incredibly high potential, especially if multiplayer is added and the ability to dynamically change poses in the process.... Love, pure and immaculate love. I bought Duggan in steam, but I didn't like it (your team even gave an answer to my comment on it, you have a very active development team, thank you for that!) and I decided to return the money. I hope this project gets a lot of support!

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Well the team is just me, myself and I !

I'm working alone so I will never reach all the levels of polish I want, though I'm still doing the best I can and working 200% on it UwU

WAIT, REALLY!? God, you have golden hands, I hope you succeed!

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when in steam? :D

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I'm waiting for Steam to approve the game page!

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Looks like a very interesting successor to the last one.

 Atm, I do think the models need a some extra work, especially around the mouth and the option select/create models I would like to see as my, at least initial, companions (being frank half the villagers I get are pure nightmare fuel lol, think it's the X eyes they seem to get alot). Though considering the size of the world, it would be nice to have a tool that quickly mows down a resource block (even if it comes with the caveat of not gaining materials), I find the amount to be quite troublesome when trying to build my ideal village, especially with significant portion of the map being hills and small paths around them.

 The sex minigame I'm mixed on, would be nice to have an option to lock on the pose I'm during it or a "casual sex" function which doesn't result in a kid but let's me cycle through the animations at my pace.

 Definitely interested in how the mechs are gonna play, and look forward to the next update.

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